/dist/images/branding/favicon

Change Tilt Direction Using a Switch

Discussion in 'MōVI M10' started by Austin Glass, Nov 6, 2013.

  1. Timothy John Foster

    Timothy John Foster New Member

    Joined:
    Jul 8, 2014
    Messages:
    3
    Likes Received:
    0
    It makes perfect logical sense to me. It's not up and down, it's forward and back. Push forward and the nose drops, pull back and the nose rises. 110 years of aerospace engineering seems like a pretty solid place to start, and that's what these control systems are derived from. To me, most first-person video games are setup backwards, so I have to "invert" the pitch axis to normal. That may be where this idea came from, but I don't think it should be the standard.
     
  2. Austin Glass

    Austin Glass Active Member

    Joined:
    Aug 1, 2013
    Messages:
    440
    Likes Received:
    69
    Derived from? Sure, but not equal to.

    Look, arguing over which way it "should be" is pointless. The reason why I figured out the switch is so people would have an easy way to decide how they want to do it. Why advocate for taking away someone's choice? I like it this way, you like it that way. Big deal. Flip the switch and we can both be happy. I don't criticize others for having a different preference than I do.
     
  3. Gary Haynes

    Gary Haynes Administrator
    Staff Member

    Joined:
    Jul 6, 2012
    Messages:
    5,211
    Likes Received:
    460
    Simply change the +/- of the tilt channel in the GUI. Want the tilt/pan on the left and the speed on the right, remap the channels in the GUI. Want a flying cap like Steve Maller's avatar (ok that one you can't do in the GUI). Just like Burger King you can have it your way :)
     
    Steve Maller and Austin Glass like this.
  4. Austin Glass

    Austin Glass Active Member

    Joined:
    Aug 1, 2013
    Messages:
    440
    Likes Received:
    69
    But Gary, this method uses a switch!

    A switch, Gary! That you flip!
     

Share This Page