I get it. I know these items will help. I'm not disagreeing with anyone on that and this has nothing to do with Freefly. I wasn't putting it or anything else on some existing "list of accessories to develop" as an afterthought or have them be a low priority. I'm banging my head up against the wall here for not articulating my point earlier. I wanted expose the bigger picture when it comes to being a shooter, editor, DP, or whatever and getting that shot you want, whether you use a VHS-C camcorder on a stack of rocks or a Red camera on a stabilizer rig. I also edit, that doesn't mean that because someone creates a fancy plug-in for Adobe Premiere and it is not yet available for Final Cut Pro X, that I'm going to let it ruin the already existing experience/skills I have as an editor, stop editing projects, and email Apple once a day until they develop their own version of the plug-in. I'm not saying anyone here on the forum is doing that with the Joystick Thumb control subject. I just think that a lot of people don't realize the time it it takes to design and make devices for the world of film/video production. I get passionate about my video projects and come up with ideas for gadgets all the time, I just don't think it is fair to call a product incomplete or non-functional, on any scale, because it is missing some small controller that was made by someone else first and wasn't attached when I pulled my rig out of the box for the first time. Use your skills and imagination and make the client happy with the gear you have and can afford. Sometimes no amount of gadgets will help. I see shooters relying to much on technology and it becomes a crutch. Yet on the other hand, gadgets can also help with transferring the image and shot you have in your head to the big screen much easier, and that, as we all know, is a good thing. Hope that clears things up and I promise no more Star Trek/MoVI combo jokes.